Heroes and Spells Core
Brave Warriors
ROT007
Superior/Action
Add 2 Elite Warriors to your Wizard’s Reserve.
Call of the Trinity
ROT008
Elite/Action
Add 1 Standard Warrior and 2 Elite Warriors to your Wizard’s Reserve.
Guardian’s Call
ROT009
Strong/Reaction
Summon 1 Standard Warrior onto a tile you control.
Hero Arrives
ROT010
Strong/Reaction
Summon 1 Elite Warrior onto a tile you control.
Twin Warriors
ROT011
Strong/Reaction
Summon 2 Standard Warriors onto tiles you control.
Knight and Squire
ROT012
Strong/Reaction
Summon 1 Standard Warrior and 1 Elite Warrior onto a tile you control.
Cruel Pair
ROT013
Strong/Reaction
Summon 2 Elite Warriors onto a tile you control.
Cruel Pair
ROT014
Strong/Reaction
Summon 3 Standard Warriors onto a tile you control.
Stand United
ROT015
Superior/Reaction
Summon 2 Standard Warriors and 1 Elite Warrior onto a tile you control.
Vanguard of the Brave
ROT016
Superior/Reaction
Summon 1 Standard Warrior and 2 Elite Warriors onto a tile you control.
Trial of Steel
ROT017
Elite/Reaction
Summon up to 2 Elite Warriors onto a tile you control.
A Hero Falls
ROT018
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy 1 enemy Elite Warrior.
Warriors Fall
ROT019
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
The Loyal Falls
ROT020
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
The Forgotten Falls
ROT021
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Blast
ROT022
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Rupture
ROT023
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
Chain Lightning
ROT024
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
Lightning Spear
ROT025
Superior/Reaction
Destroy up to 2 enemy Standard Warriors. Add +2 to 1 of your dice rolls this turn.
Lightning Attack
ROT026
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Add +4 to 1 of your dice rolls this turn.
Lightning Storm
ROT027
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Add +3 to 1 of your dice rolls this turn.
Lightning Strike
ROT028
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Add +2 to 1 of your dice rolls this turn.
Lightning Bolt
ROT029
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Add +1 to 1 of your dice rolls this turn.
Lightning Surge
ROT030
Strong/Action
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Wrath
ROT031
Strong/Action
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
Lightning Tempest
ROT032
Strong/Action
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
Lightning Barrage
ROT033
Strong/Action
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Elite Warrior.
Wizard’s Ring
ROT034
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Wizard’s Ring on your Wizard. Warriors in your Wizard’s Reserve gain +2 to their dice rolls when defending
Hidden Door
ROT035
Strong/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Hidden Door on any tile. Warriors may move between Hidden Door’s tile and the Grotto
Poison
ROT036
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Poison on any tile. Poison immediately destroys all Warriors and Relics on that tile
Grotto’s Crater
ROT037
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Grotto’s Crater on the Grotto. At the start of the player’s Draw Step, each warrior in the Grotto causes its Wizard to gain 1 Life Point
Dire Wolf
ROT038
Elite/Action, Relic
Place Dire Wolf in the Grotto. At each Draw Step, move it 1 tile and destroy all warriors on that tile.
Cerberus
ROT039
Elite/Deferred, Relic
Place Cerberus in a Dungeon. At each Consolidation Step, move it 1 tile and destroy all warriors on that tile.
Portcullis
ROT040
Strong/Reaction, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Portcullis on any tile. Warriors may move between Portcullis’s tile and the Grotto
Death Wizard
ROT041
Elite/Reaction, Relic
Place Death Wizard on any tile. At each Draw Step, move it 1 tile and destroy all warriors on that tile.
Death Wizard
ROT042
Superior/Reaction, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Defense rolls.
Magical Orb
ROT043
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Attack rolls.
Treasure Pouch
ROT044
Strong/Action, Relic
At each of your Draw Steps, roll a D6. 3–6: draw 1 card. 1–2: destroy this Relic.
Relic Thief
ROT045
Superior/Action
Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.
Relic Seizure
ROT046
Elite/Reaction
Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.
Shatter Relic
ROT047
Strong/Action
Destroy 1 Relic in play. If attached to a Wizard, that Wizard loses 2 Life Points.
Relic Destruction
ROT048
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 Relic in play.
Training Ground
ROT049
Essential/Action
Add 1 Standard Warrior to your Wizard’s Reserve. If you already have one there, add 2 instead.
Heal the Wound
ROT050
Essential/Reaction
Restore 1 Life Point to any Wizard.
Spirit of Healing
ROT051
Essential/Reaction
Restore 2 Life Points to any Wizard.
Magical Healing
ROT052
Essential/Action
Restore 3 Life Points to any Wizard.
Magical Shield
ROT053
Essential/Action
Prevent all damage to your Wizard until the start of your next turn.
Shield of Protection
ROT054
Strong/Reaction
Prevent all damage to your Wizard until the start of your next turn.
Mischief
ROT055
Strong/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Opponents subtract 1 from dice rolls this turn.
Warp of Fate
ROT056
Strong/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Once this round, you may reroll 1 die roll.
Steady Reinforcement
ROT057
Essential/Action
Add 1 Standard Warrior to your Wizard’s Reserve. Draw 1 card.
Unstable Charm
ROT058
Essential/Action
Each player rolls a D6. Even: gain 1 Life Point. Odd: lose 1 Life Point.
Unstable Charm
ROT059
Strong/Action, Charm
For 2 full rounds, at the start of each player’s Draw Step, that player rolls 1 D6. 1–2: lose 1 Life Point. 3–4: deal 1 damage. 5–6: gain 1 Life Point.
Wizard’s Charm
ROT060
Strong/Reaction, Charm
For 2 full rounds, whenever a Warrior would be summoned onto a tile, roll 1 D6. 1–2: destroy it instead. 3–4: summon it as normal. 5–6: summon 2 Warriors instead.
Banner of Resolve
ROT061
Storng/Reaction, Relic
Place Banner of Resolve on any tile. During combat on that tile, add +1 to up to 2 Defence rolls.
Shield of the Archmage
ROT062
Superior/Reaction
Prevent up to 3 damage to your Wizard this turn. If your Wizard would be defeated, set their Life Points to 1 instead.
Battle Insight
ROT063
Strong/Reaction
Reroll 1 die roll you make. If the new result is higher, add +1 to it.
Hold the Line
ROT064
Essential/Reaction
Add +1 to up to 2 of your Defence rolls this combat.
Echoes of the Deep
ROT065
Strong/Deferred
Summon 3 Standard Warriors into a Dungeon. After 2 of your turns, move them to an adjacent legal tile.
March of Victory
ROT066
Superior/Action
Move up to 3 of your warriors to a tile you do not control. If enemy warriors are there, begin combat.
Grotto’s Blessing
ROT067
Strong/Action
Choose up to 2 of your warriors in the Grotto. Roll their combat dice and restore that many Life Points to your Wizard.
Blood Pact
ROT068
Strong/Action
Add 2 Elite Warriors to your Wizard’s Reserve. Your Wizard loses 4 Life Points.
Scout Ahead
ROT069
Essential/Action
Move 1 of your warriors to an adjacent tile. Draw 1 card.
Battle Training
ROT070
Essential/Action
Add 1 Standard Warrior to your Wizard’s Reserve. Add +1 to 1 Attack roll this turn.
Rallying Cry
ROT071
Strong/Action
Add 2 Standard Warriors to your Wizard’s Reserve. They gain +1 to their first combat roll this turn.
Banner’s Call
ROT072
Strong/Action
Summon 1 Standard Warrior to a tile with your banner. If that tile is empty, Summon 2 Standard Warriors there instead.
Arcane Spark
ROT073
Essential/Reaction
Add +1 to any 1 die roll you make this turn.
Warrior’s Resolve
ROT074
Strong/Action
Choose 1 Standard Warrior you control. That warrior cannot be destroyed this turn.
March of Shadows
ROT075
Strong/Deferred
Summon 2 Standard Warriors to a Dungeon. At the start of your next turn, place them on an adjacent legal tile.
Reckless Charge
ROT076
Strong/Action
Move up to 3 of your warriors to an adjacent tile. Then destroy any 1 of your warriors.
Bloodfire Surge
ROT077
Strong/Reaction
Add +2 to all your Attack rolls this combat. Your Wizard loses 2 Life Points.
Second Breath
ROT078
Essential/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Restore 1 Life Point to your Wizard
Banner of Despair
ROT079
Superior/Action
Place one of your banners on any unoccupied tile you do not control.
Last Stand
ROT080
Strong/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Your Wizard loses 2 Life Points.
Silent Heist
ROT081
Essential/Action
Choose 1 opponent. Take 1 random card from their hand. Skip your next Draw Step.
Spell Study
ROT082
Essential/Action
Draw 2 cards, then discard 1 card.
Thief’s Fortune
ROT083
Strong/Deferred
At the start of your next turn, draw 2 extra cards. Choose 1 opponent; they draw 1 card.
Relic Raider
ROT084
Superior/Reaction
Take 1 Relic from an opponent’s Wizard. That opponent gains +2 to Defence rolls this turn.
Phantom’s Grasp
ROT085
Strong/Reaction
When an opponent would draw during their Draw Step, you draw that card instead. Your Wizard loses 2 Life Points.
Rally Point
ROT086
Strong/Action
Move up to 3 of your warriors to any tile you control.
Banner Cry
ROT087
Strong/Action
Place 1 Standard Warrior from your Wizard’s Reserve onto a tile with your banner.
Grotto’s Path
ROT088
Strong/Action
Move up to 2 of your warriors into the Grotto or out of the Grotto.
Careful Advance
ROT089
Strong/Action
Move up to 2 of your warriors to an adjacent tile.
Anarchy’s Call
ROT090
Superior/Reaction
Cancel 1 Spell. Each player rolls a D6. 6: draw 1 card. 1: lose 1 Life Point.
Disrupting Spell
ROT091
Strong/Reaction
Cancel 1 Spell. You and that Spell’s controller each draw 1 card.
Nullify
ROT092
Strong/Reaction
Cancel 1 Spell. Your Wizard loses 1 Life Point.
Mirror of Denial
ROT093
Superior/Reaction
Roll a D6. 1–4: cancel 1 Spell. 5–6: draw 1 card.
Cancel
ROT094
Elite/Reaction
Cancel 1 Spell.
Sanctum Light
ROT095
Strong/Action
Restore 2 Life Points to your Wizard. Draw 1 card.
Prepared Defence
ROT096
Strong/Reaction
When combat begins, add +1 to all your Defence rolls this combat.
Divine Intervention
ROT097
Elite/Reaction
If your Wizard would be reduced to 0 Life Points, set their Life Points to 2 instead and destroy up to 2 enemy warriors.
Relic Fracture
ROT098
Strong/Reaction
Draw 1 card. You may destroy 1 Relic on a tile.
Fresh Recruits
ROT099
Strong/Action
Add 2 Standard Warriors to your Wizard’s Reserve. Draw 1 card.
Disarm
ROT100
Strong/Reaction
Attacking Elite Warriors roll a D6 instead of a D12 this turn.
Wizards Core
King Alaric
ROT350
Essential/Wizard
Once per turn, after you roll Attack dice in combat, you may reroll 1 of your Attack dice.
King Thalorien
ROT351
Essential/Wizard
During your Advance Step, 1 of your warriors may move up to 2 tiles instead of 1.
King Haldrek
ROT352
Essential/Wizard
Once per turn, when you roll Defence dice in combat, add +1 to 1 of your Defence rolls.
King Azmorth
ROT254
Essential/Wizard
Once per turn, revive 1 fallen warrior to your Wizard’s Reserve. Use this ability up to 5 times per game.
King Zarkul
ROT255
Essential/Wizard
After setup, choose 3 of your faction-coloured tiles. They become Empowered Strongholds. Your warriors may occupy up to 6 Power Points on those tiles.
