The Card Table Society, Realm of Thaloria, Heroes and Spells Card Back

Heroes and Spells Core

Lone Warrior

ROT001

Essential/Action

Add 1 Standard Warrior to your Wizard’s Reserve.

A Loyal Pair

ROT002

Essential/Action

Add 2 Standard Warriors to your Wizard’s Reserve.

The Trio

ROT003

Strong/Action

Add 3 Standard Warriors to your Wizard’s Reserve.

Elite Strength

ROT004

Strong/Action

Add 1 Elite Warrior to your Wizard’s Reserve.

Elite Strength

ROT005

Strong/Action

Add 1 Standard Warrior and 1 Elite Warrior to your Wizard’s Reserve.

Strong Duo

ROT006

Superior/Action

Add 2 Elite Warriors to your Wizard’s Reserve.

The Card Table Society, Realm of Thaloria, A Brave Warriors Art

Brave Warriors

ROT007

Superior/Action

Add 2 Elite Warriors to your Wizard’s Reserve.

The Card Table Society, Realm of Thaloria, Call of the Trinity Art

Call of the Trinity

ROT008

Elite/Action

Add 1 Standard Warrior and 2 Elite Warriors to your Wizard’s Reserve.

The Card Table Society, Realm of Thaloria, Guardian’s Call Art

Guardian’s Call

ROT009

Strong/Reaction

Summon 1 Standard Warrior onto a tile you control.

The Card Table Society, Realm of Thaloria, Hero Arrives Art

Hero Arrives

ROT010

Strong/Reaction

Summon 1 Elite Warrior onto a tile you control.

The Card Table Society, Realm of Thaloria, Twin Warriors Art

Twin Warriors

ROT011

Strong/Reaction

Summon 2 Standard Warriors onto tiles you control.

The Card Table Society, Realm of Thaloria, Knight and Squire Art

Knight and Squire

ROT012

Strong/Reaction

Summon 1 Standard Warrior and 1 Elite Warrior onto a tile you control.

The Card Table Society, Realm of Thaloria, Cruel Pair Art

Cruel Pair

ROT013

Strong/Reaction

Summon 2 Elite Warriors onto a tile you control.

The Card Table Society, Realm of Thaloria, Surprise Reinforcements Art

Cruel Pair

ROT014

Strong/Reaction

Summon 3 Standard Warriors onto a tile you control.

The Card Table Society, Realm of Thaloria, Stand United Art

Stand United

ROT015

Superior/Reaction

Summon 2 Standard Warriors and 1 Elite Warrior onto a tile you control.

The Card Table Society, Realm of Thaloria, Vanguard of the Brave Art

Vanguard of the Brave

ROT016

Superior/Reaction

Summon 1 Standard Warrior and 2 Elite Warriors onto a tile you control.

The Card Table Society, Realm of Thaloria, Trial of Steel Art

Trial of Steel

ROT017

Elite/Reaction

Summon up to 2 Elite Warriors onto a tile you control.

The Card Table Society, Realm of Thaloria, A Hero Falls Art

A Hero Falls

ROT018

Superior/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Destroy 1 enemy Elite Warrior.

The Card Table Society, Realm of Thaloria, A Warriors Fall Art

Warriors Fall

ROT019

Superior/Reaction

Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, The Loyal Falls Art

The Loyal Falls

ROT020

Superior/Reaction

Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, The Forgotten Falls Art

The Forgotten Falls

ROT021

Superior/Reaction

Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.

The Card Table Society, Realm of Thaloria, Lightning Blast Art

Lightning Blast

ROT022

Superior/Reaction

Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.

The Card Table Society, Realm of Thaloria, Lightning Rupture Art

Lightning Rupture

ROT023

Superior/Reaction

Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, Chain Lightning Art

Chain Lightning

ROT024

Superior/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, Chain Lightning Art

Lightning Spear

ROT025

Superior/Reaction

Destroy up to 2 enemy Standard Warriors. Add +2 to 1 of your dice rolls this turn.

The Card Table Society, Realm of Thaloria, Lightning Attack Art

Lightning Attack

ROT026

Superior/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Add +4 to 1 of your dice rolls this turn.

The Card Table Society, Realm of Thaloria, Lightning Storm Art

Lightning Storm

ROT027

Superior/Reaction

Add 2 Standard Warriors to your Wizard’s Reserve. Add +3 to 1 of your dice rolls this turn.

The Card Table Society, Realm of Thaloria, Lightning Strike Art

Lightning Strike

ROT028

Superior/Reaction

Add 3 Standard Warriors to your Wizard’s Reserve. Add +2 to 1 of your dice rolls this turn.

The Card Table Society, Realm of Thaloria, Lightning Bolt Art

Lightning Bolt

ROT029

Superior/Reaction

Add 1 Elite Warrior to your Wizard’s Reserve. Add +1 to 1 of your dice rolls this turn.

The Card Table Society, Realm of Thaloria, Lightning Surge Art

Lightning Surge

ROT030

Strong/Action

Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.

The Card Table Society, Realm of Thaloria, Lightning Wrath Art

Lightning Wrath

ROT031

Strong/Action

Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, Lightning Tempest Art

Lightning Tempest

ROT032

Strong/Action

Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.

The Card Table Society, Realm of Thaloria, Lightning Barrage Art

Lightning Barrage

ROT033

Strong/Action

Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Elite Warrior.

The Card Table Society, Realm of Thaloria, Wizards Ring Art

Wizard’s Ring

ROT034

Superior/Action, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Place Wizard’s Ring on your Wizard. Warriors in your Wizard’s Reserve gain +2 to their dice rolls when defending

The Card Table Society, Realm of Thaloria, Hidden Door Art

Hidden Door

ROT035

Strong/Action, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Place Hidden Door on any tile. Warriors may move between Hidden Door’s tile and the Grotto

The Card Table Society, Realm of Thaloria, Poison Art

Poison

ROT036

Superior/Action, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Place Poison on any tile. Poison immediately destroys all Warriors and Relics on that tile

The Card Table Society, Realm of Thaloria, Grotto’s Crater Art

Grotto’s Crater

ROT037

Superior/Action, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Place Grotto’s Crater on the Grotto. At the start of the player’s Draw Step, each warrior in the Grotto causes its Wizard to gain 1 Life Point

The Card Table Society, Realm of Thaloria, Dire Wolf Art

Dire Wolf

ROT038

Elite/Action, Relic

Place Dire Wolf in the Grotto. At each Draw Step, move it 1 tile and destroy all warriors on that tile.

The Card Table Society, Realm of Thaloria, Cerberus Art

Cerberus

ROT039

Elite/Deferred, Relic

Place Cerberus in a Dungeon. At each Consolidation Step, move it 1 tile and destroy all warriors on that tile.

The Card Table Society, Realm of Thaloria, Portcullis Art

Portcullis

ROT040

Strong/Reaction, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Place Portcullis on any tile. Warriors may move between Portcullis’s tile and the Grotto

The Card Table Society, Realm of Thaloria, Death Wizard Art

Death Wizard

ROT041

Elite/Reaction, Relic

Place Death Wizard on any tile. At each Draw Step, move it 1 tile and destroy all warriors on that tile.

The Card Table Society, Realm of Thaloria, Warriors Sheild Art

Death Wizard

ROT042

Superior/Reaction, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Defense rolls.

The Card Table Society, Realm of Thaloria, Magical Orb Art

Magical Orb

ROT043

Superior/Action, Relic

Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Attack rolls.

The Card Table Society, Realm of Thaloria, Treasure Pouch Art

Treasure Pouch

ROT044

Strong/Action, Relic

At each of your Draw Steps, roll a D6. 3–6: draw 1 card. 1–2: destroy this Relic.

The Card Table Society, Realm of Thaloria, Relic Thief Art

Relic Thief

ROT045

Superior/Action

Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.

The Card Table Society, Realm of Thaloria, Relic Seizure Art

Relic Seizure

ROT046

Elite/Reaction

Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.

The Card Table Society, Realm of Thaloria, Shatter Relic Art

Shatter Relic

ROT047

Strong/Action

Destroy 1 Relic in play. If attached to a Wizard, that Wizard loses 2 Life Points.

The Card Table Society, Realm of Thaloria, Relic Destruction Art

Relic Destruction

ROT048

Superior/Reaction

Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 Relic in play.

The Card Table Society, Realm of Thaloria, Training Ground Art

Training Ground

ROT049

Essential/Action

Add 1 Standard Warrior to your Wizard’s Reserve. If you already have one there, add 2 instead.

The Card Table Society, Realm of Thaloria, Heal the Wound Art

Heal the Wound

ROT050

Essential/Reaction

Restore 1 Life Point to any Wizard.

The Card Table Society, Realm of Thaloria, Spirit of Healing Art

Spirit of Healing

ROT051

Essential/Reaction

Restore 2 Life Points to any Wizard.

The Card Table Society, Realm of Thaloria, Magical Healing Art

Magical Healing

ROT052

Essential/Action

Restore 3 Life Points to any Wizard.

The Card Table Society, Realm of Thaloria, Magical Shield Art

Magical Shield

ROT053

Essential/Action

Prevent all damage to your Wizard until the start of your next turn.

The Card Table Society, Realm of Thaloria, Shield of Protection Art

Shield of Protection

ROT054

Strong/Reaction

Prevent all damage to your Wizard until the start of your next turn.

The Card Table Society, Realm of Thaloria, Mischief Art

Mischief

ROT055

Strong/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Opponents subtract 1 from dice rolls this turn.

The Card Table Society, Realm of Thaloria, Warp of Fate Art

Warp of Fate

ROT056

Strong/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Once this round, you may reroll 1 die roll.

The Card Table Society, Realm of Thaloria, Steady Reinforcement Art

Steady Reinforcement

ROT057

Essential/Action

Add 1 Standard Warrior to your Wizard’s Reserve. Draw 1 card.

The Card Table Society, Realm of Thaloria, Unstable Spell Art

Unstable Charm

ROT058

Essential/Action

Each player rolls a D6. Even: gain 1 Life Point. Odd: lose 1 Life Point.

The Card Table Society, Realm of Thaloria, Unstable Charm Art

Unstable Charm

ROT059

Strong/Action, Charm

For 2 full rounds, at the start of each player’s Draw Step, that player rolls 1 D6. 1–2: lose 1 Life Point. 3–4: deal 1 damage. 5–6: gain 1 Life Point.

The Card Table Society, Realm of Thaloria, Wizards Charm Art

Wizard’s Charm

ROT060

Strong/Reaction, Charm

For 2 full rounds, whenever a Warrior would be summoned onto a tile, roll 1 D6. 1–2: destroy it instead. 3–4: summon it as normal. 5–6: summon 2 Warriors instead.

The Card Table Society, Realm of Thaloria, Banner of Resolve

Banner of Resolve

ROT061

Storng/Reaction, Relic

Place Banner of Resolve on any tile. During combat on that tile, add +1 to up to 2 Defence rolls.

The Card Table Society, Realm of Thaloria, Shield of the Archmage

Shield of the Archmage

ROT062

Superior/Reaction

Prevent up to 3 damage to your Wizard this turn. If your Wizard would be defeated, set their Life Points to 1 instead.

The Card Table Society, Realm of Thaloria, Battle Insight

Battle Insight

ROT063

Strong/Reaction

Reroll 1 die roll you make. If the new result is higher, add +1 to it.

 

The Card Table Society, Realm of Thaloria, Hold the Line

Hold the Line

ROT064

Essential/Reaction

Add +1 to up to 2 of your Defence rolls this combat.

The Card Table Society, Realm of Thaloria, Echoes of the Deep

Echoes of the Deep

ROT065

Strong/Deferred

Summon 3 Standard Warriors into a Dungeon. After 2 of your turns, move them to an adjacent legal tile.

The Card Table Society, Realm of Thaloria, March of Victory

March of Victory

ROT066

Superior/Action

Move up to 3 of your warriors to a tile you do not control. If enemy warriors are there, begin combat.

The Card Table Society, Realm of Thaloria, Grotto’s Blessing

Grotto’s Blessing

ROT067

Strong/Action

Choose up to 2 of your warriors in the Grotto. Roll their combat dice and restore that many Life Points to your Wizard.

The Card Table Society, Realm of Thaloria, Blood Pact

Blood Pact

ROT068

Strong/Action

Add 2 Elite Warriors to your Wizard’s Reserve. Your Wizard loses 4 Life Points.

The Card Table Society, Realm of Thaloria, Scout Ahead

Scout Ahead

ROT069

Essential/Action

Move 1 of your warriors to an adjacent tile. Draw 1 card.

The Card Table Society, Realm of Thaloria, Battle Training

Battle Training

ROT070

Essential/Action

Add 1 Standard Warrior to your Wizard’s Reserve. Add +1 to 1 Attack roll this turn.

The Card Table Society, Realm of Thaloria, Rallying Cry

Rallying Cry

ROT071

Strong/Action

Add 2 Standard Warriors to your Wizard’s Reserve. They gain +1 to their first combat roll this turn.

The Card Table Society, Realm of Thaloria, Banner’s Call

Banner’s Call

ROT072

Strong/Action

Summon 1 Standard Warrior to a tile with your banner. If that tile is empty, Summon 2 Standard Warriors there instead.

The Card Table Society, Realm of Thaloria, Arcane Spark

Arcane Spark

ROT073

Essential/Reaction

Add +1 to any 1 die roll you make this turn.

The Card Table Society, Realm of Thaloria, Warrior’s Resolve

Warrior’s Resolve

ROT074

Strong/Action

Choose 1 Standard Warrior you control. That warrior cannot be destroyed this turn.

The Card Table Society, Realm of Thaloria, March of Shadows

March of Shadows

ROT075

Strong/Deferred

Summon 2 Standard Warriors to a Dungeon. At the start of your next turn, place them on an adjacent legal tile.

The Card Table Society, Realm of Thaloria, Reckless Charge

Reckless Charge

ROT076

Strong/Action

Move up to 3 of your warriors to an adjacent tile. Then destroy any 1 of your warriors.

The Card Table Society, Realm of Thaloria, Bloodfire Surge

Bloodfire Surge

ROT077

Strong/Reaction

Add +2 to all your Attack rolls this combat. Your Wizard loses 2 Life Points.

The Card Table Society, Realm of Thaloria, Second Breath

Second Breath

ROT078

Essential/Reaction

Add 1 Standard Warrior to your Wizard’s Reserve. Restore 1 Life Point to your Wizard

The Card Table Society, Realm of Thaloria, Banner of Despair

Banner of Despair

ROT079

Superior/Action

Place one of your banners on any unoccupied tile you do not control.

The Card Table Society, Realm of Thaloria, Last Stand

Last Stand

ROT080

Strong/Reaction

Add 1 Elite Warrior to your Wizard’s Reserve. Your Wizard loses 2 Life Points.

The Card Table Society, Realm of Thaloria, Silent Heist

Silent Heist

ROT081

Essential/Action

Choose 1 opponent. Take 1 random card from their hand. Skip your next Draw Step.

The Card Table Society, Realm of Thaloria, Spell Study

Spell Study

ROT082

Essential/Action

Draw 2 cards, then discard 1 card.

The Card Table Society, Realm of Thaloria, Thief’s Fortune

Thief’s Fortune

ROT083

Strong/Deferred

At the start of your next turn, draw 2 extra cards. Choose 1 opponent; they draw 1 card.

The Card Table Society, Realm of Thaloria, Relic Raider

Relic Raider

ROT084

Superior/Reaction

Take 1 Relic from an opponent’s Wizard. That opponent gains +2 to Defence rolls this turn.

The Card Table Society, Realm of Thaloria, Phantom’s Grasp

Phantom’s Grasp

ROT085

Strong/Reaction

When an opponent would draw during their Draw Step, you draw that card instead. Your Wizard loses 2 Life Points.

The Card Table Society, Realm of Thaloria, Rally Point

Rally Point

ROT086

Strong/Action

Move up to 3 of your warriors to any tile you control.

The Card Table Society, Realm of Thaloria, Banner Cry

Banner Cry

ROT087

Strong/Action

Place 1 Standard Warrior from your Wizard’s Reserve onto a tile with your banner.

The Card Table Society, Realm of Thaloria, Grotto's Path

Grotto’s Path

ROT088

Strong/Action

Move up to 2 of your warriors into the Grotto or out of the Grotto.

The Card Table Society, Realm of Thaloria, Careful Advance

Careful Advance

ROT089

Strong/Action

Move up to 2 of your warriors to an adjacent tile.

The Card Table Society, Realm of Thaloria, Anarchy’s Call

Anarchy’s Call

ROT090

Superior/Reaction

Cancel 1 Spell. Each player rolls a D6. 6: draw 1 card. 1: lose 1 Life Point.

The Card Table Society, Realm of Thaloria, Disrupting Spell

Disrupting Spell

ROT091

Strong/Reaction

Cancel 1 Spell. You and that Spell’s controller each draw 1 card.

The Card Table Society, Realm of Thaloria, Nullify

Nullify

ROT092

Strong/Reaction

Cancel 1 Spell. Your Wizard loses 1 Life Point.

The Card Table Society, Realm of Thaloria, Mirror of Denial

Mirror of Denial

ROT093

Superior/Reaction

Roll a D6. 1–4: cancel 1 Spell. 5–6: draw 1 card.

The Card Table Society, Realm of Thaloria, Cancel

Cancel

ROT094

Elite/Reaction

Cancel 1 Spell.

The Card Table Society, Realm of Thaloria, Sanctum Light

Sanctum Light

ROT095

Strong/Action

Restore 2 Life Points to your Wizard. Draw 1 card.

The Card Table Society, Realm of Thaloria, Prepared Defence

Prepared Defence

ROT096

Strong/Reaction

When combat begins, add +1 to all your Defence rolls this combat.

The Card Table Society, Realm of Thaloria, Divine Intervention

Divine Intervention

ROT097

Elite/Reaction

If your Wizard would be reduced to 0 Life Points, set their Life Points to 2 instead and destroy up to 2 enemy warriors.

The Card Table Society, Realm of Thaloria, Relic Fracture

Relic Fracture

ROT098

Strong/Reaction

Draw 1 card. You may destroy 1 Relic on a tile.

The Card Table Society, Realm of Thaloria, Fresh Recruits

Fresh Recruits

ROT099

Strong/Action

Add 2 Standard Warriors to your Wizard’s Reserve. Draw 1 card.

The Card Table Society, Realm of Thaloria, Disarm

Disarm

ROT100

Strong/Reaction

Attacking Elite Warriors roll a D6 instead of a D12 this turn.

The Card Table Society, Realm of Thaloria, Card Back Wizards

Wizards Core

The Card Table Society, Realm of Thaloria, King Alaric Stormforge

King Alaric

ROT350

Essential/Wizard

Once per turn, after you roll Attack dice in combat, you may reroll 1 of your Attack dice.

The Card Table Society, Realm of Thaloria, King Thalorien Evermist

King Thalorien

ROT351

Essential/Wizard

During your Advance Step, 1 of your warriors may move up to 2 tiles instead of 1.

The Card Table Society, Realm of Thaloria, King Haldrek Flamebeard

King Haldrek

ROT352

Essential/Wizard

Once per turn, when you roll Defence dice in combat, add +1 to 1 of your Defence rolls.

The Card Table Society, Realm of Thaloria, King Azmorth Grimshroud

King Azmorth

ROT254

Essential/Wizard

Once per turn, revive 1 fallen warrior to your Wizard’s Reserve. Use this ability up to 5 times per game.

The Card Table Society, Realm of Thaloria, Wizard King Zarkul Grimhex

King Zarkul

ROT255

Essential/Wizard

After setup, choose 3 of your faction-coloured tiles. They become Empowered Strongholds. Your warriors may occupy up to 6 Power Points on those tiles.