Heroes and Spells
Brave Warriors
ROT007
Superior/Action
Add 2 Elite Warriors to your Wizard’s Reserve.
Call of the Trinity
ROT008
Elite/Action
Add 1 Standard Warrior and 2 Elite Warriors to your Wizard’s Reserve.
Guardian’s Call
ROT009
Strong/Reaction
Summon 1 Standard Warrior onto a tile you control.
Hero Arrives
ROT010
Strong/Reaction
Summon 1 Elite Warrior onto a tile you control.
Twin Warriors
ROT011
Strong/Reaction
Summon 2 Standard Warriors onto tiles you control.
Knight and Squire
ROT012
Strong/Reaction
Summon 1 Standard Warrior and 1 Elite Warrior onto a tile you control.
Cruel Pair
ROT013
Strong/Reaction
Summon 2 Elite Warriors onto a tile you control.
Cruel Pair
ROT014
Strong/Reaction
Summon 3 Standard Warriors onto a tile you control.
Stand United
ROT015
Superior/Reaction
Summon 2 Standard Warriors and 1 Elite Warrior onto a tile you control.
Vanguard of the Brave
ROT016
Superior/Reaction
Summon 1 Standard Warrior and 2 Elite Warriors onto a tile you control.
Trial of Steel
ROT017
Elite/Reaction
Summon up to 2 Elite Warriors onto a tile you control.
A Hero Falls
ROT018
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy 1 enemy Elite Warrior.
Warriors Fall
ROT019
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
The Loyal Falls
ROT020
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
The Forgotten Falls
ROT021
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Blast
ROT022
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Rupture
ROT023
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
Chain Lightning
ROT024
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
Lightning Spear
ROT025
Superior/Reaction
Destroy up to 2 enemy Standard Warriors. Add +2 to 1 of your dice rolls this turn.
Lightning Attack
ROT026
Superior/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Add +4 to 1 of your dice rolls this turn.
Lightning Storm
ROT027
Superior/Reaction
Add 2 Standard Warriors to your Wizard’s Reserve. Add +3 to 1 of your dice rolls this turn.
Lightning Strike
ROT028
Superior/Reaction
Add 3 Standard Warriors to your Wizard’s Reserve. Add +2 to 1 of your dice rolls this turn.
Lightning Bolt
ROT029
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Add +1 to 1 of your dice rolls this turn.
Lightning Surge
ROT030
Strong/Action
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Standard Warrior.
Lightning Wrath
ROT031
Strong/Action
Add 3 Standard Warriors to your Wizard’s Reserve. Destroy up to 2 enemy Standard Warriors.
Lightning Tempest
ROT032
Strong/Action
Add 2 Standard Warriors to your Wizard’s Reserve. Destroy up to 3 enemy Standard Warriors.
Lightning Barrage
ROT033
Strong/Action
Add 1 Standard Warrior to your Wizard’s Reserve. Destroy up to 1 enemy Elite Warrior.
Wizard’s Ring
ROT034
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Wizard’s Ring on your Wizard. Warriors in your Wizard’s Reserve gain +2 to their dice rolls when defending
Hidden Door
ROT035
Strong/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Hidden Door on any tile. Warriors may move between Hidden Door’s tile and the Grotto
Poison
ROT036
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Poison on any tile. Poison immediately destroys all Warriors and Relics on that tile
Grotto’s Crater
ROT037
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Grotto’s Crater on the Grotto. At the start of the player’s Draw Step, each warrior in the Grotto causes its Wizard to gain 1 Life Point
Dire Wolf
ROT038
Elite/Action, Relic
Place Dire Wolf in the Grotto. At each Draw Step, move it 1 tile and destroy all warriors on that tile.
Cerberus
ROT039
Elite/Deferred, Relic
Place Cerberus in a Dungeon. At each Consolidation Step, move it 1 tile and destroy all warriors on that tile.
Portcullis
ROT040
Strong/Reaction, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Place Portcullis on any tile. Warriors may move between Portcullis’s tile and the Grotto
Death Wizard
ROT041
Elite/Reaction, Relic
Place Death Wizard on any tile. At each Draw Step, move it 1 tile and destroy all warriors on that tile.
Death Wizard
ROT042
Superior/Reaction, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Defense rolls.
Magical Orb
ROT043
Superior/Action, Relic
Add 1 Standard Warrior to your Wizard’s Reserve. Your warriors gain +2 to Attack rolls.
Treasure Pouch
ROT044
Strong/Action, Relic
At each of your Draw Steps, roll a D6. 3–6: draw 1 card. 1–2: destroy this Relic.
Relic Thief
ROT045
Superior/Action
Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.
Relic Seizure
ROT046
Elite/Reaction
Take 1 Relic from an opponent’s Wizard and attach it to your Wizard.
Shatter Relic
ROT047
Strong/Action
Destroy 1 Relic in play. If attached to a Wizard, that Wizard loses 2 Life Points.
Relic Destruction
ROT048
Superior/Reaction
Add 1 Elite Warrior to your Wizard’s Reserve. Destroy up to 1 Relic in play.
Training Ground
ROT049
Essential/Action
Add 1 Standard Warrior to your Wizard’s Reserve. If you already have one there, add 2 instead.
Heal the Wound
ROT050
Essential/Reaction
Restore 1 Life Point to any Wizard.
Spirit of Healing
ROT051
Essential/Reaction
Restore 2 Life Points to any Wizard.
Magical Healing
ROT052
Essential/Action
Restore 3 Life Points to any Wizard.
Magical Shield
ROT053
Essential/Action
Prevent all damage to your Wizard until the start of your next turn.
Shield of Protection
ROT054
Strong/Reaction
Prevent all damage to your Wizard until the start of your next turn.
Mischief
ROT055
Strong/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Opponents subtract 1 from dice rolls this turn.
Warp of Fate
ROT056
Strong/Reaction
Add 1 Standard Warrior to your Wizard’s Reserve. Once this round, you may reroll 1 die roll.
Steady Reinforcement
ROT057
Essential/Action
Add 1 Standard Warrior to your Wizard’s Reserve. Draw 1 card.
Unstable Charm
ROT058
Essential/Action
Each player rolls a D6. Even: gain 1 Life Point. Odd: lose 1 Life Point.
Unstable Charm
ROT059
Strong/Action, Charm
For 2 full rounds, at the start of each player’s Draw Step, that player rolls 1 D6. 1–2: lose 1 Life Point. 3–4: deal 1 damage. 5–6: gain 1 Life Point.
Wizard’s Charm
ROT060
Strong/Reaction, Charm
For 2 full rounds, whenever a Warrior would be summoned onto a tile, roll 1 D6. 1–2: destroy it instead. 3–4: summon it as normal. 5–6: summon 2 Warriors instead.
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