Banner of Resolve
ROT061 Strong
Place Banner of Resolve on any legal tile. While Banner of Resolve remains in play, during each combat on that tile, you may add +1 to up to 2 Defence rolls made by warriors you control. This bonus only applies on Banner of Resolve’s tile and only applies to Defence rolls. If Banner of Resolve is destroyed or removed, this bonus ends immediately.
Cerberus
ROT039 Elite
Place Cerberus on a Dungeon tile. At each player’s Consolidation Step, move Cerberus 1 tile. When Cerberus enters a tile, destroy all warriors on that tile, regardless of faction. If Cerberus enters a tile with no warriors, no warriors are destroyed. Cerberus remains in play and continues moving each Consolidation Step until destroyed or removed by another effect. Cerberus has no efffect on other Relics.
Death Wizard
ROT041 Elite
Place Death Wizard on any legal tile. At the start of each player’s Draw Step, move Death Wizard 1 tile. When Death Wizard enters a tile, destroy all warriors on that tile, regardless of faction. If Death Wizard enters a tile with no warriors, no warriors are destroyed. Death Wizard remains in play and continues moving each Draw Step until destroyed or removed by another effect. The Death Wizard has no effect on other relics.
Dire Wolf
ROT038 Elite
Place Dire Wolf on the Grotto tile. At the start of each player’s Draw Step, move Dire Wolf 1 tile. When Dire Wolf enters a tile, immediately destroy all warriors on that tile, regardless of faction. If Dire Wolf enters a tile with no warriors, no warriors are destroyed. Dire Wolf remains in play and continues moving each Draw Step until destroyed or removed by another effect. The Dire Wolf has no efffect on other Relics.
Grotto’s Crater
ROT037 Superior
Place Grotto’s Crater on the Grotto tile. While Grotto’s Crater remains in play, at the start of each player’s Draw Step, each warrior in the Grotto causes its controlling Wizard to gain 1 Life Point. If Grotto’s Crater is destroyed or removed, this healing effect ends immediately.
Hidden Door
ROT035 Strong
While Hidden Door remains in play, warriors may move between Hidden Door’s tile and the Grotto as if those tiles were connected. Movement through Hidden Door must still follow normal movement, tile occupancy, faction limit, and tile capacity rules. If Hidden Door is destroyed or removed, this movement link ends immediately. Relics cannot move through the hidden door.
Magical Orb
ROT043 Superior
Place Magical Orb on your Wizard. While Magical Orb remains in play, all warriors you control gain +2 to Attack rolls in combat. This bonus does not apply to Defence rolls. If Magical Orb is destroyed or removed, this bonus ends immediately.
Poison
ROT036 Superior
Place Poison on any legal tile. When Poison is placed, immediately destroy all warriors and Relics on that tile, regardless of faction. While Poison remains on that tile, any warrior or Relic that enters or is placed on that tile is destroyed immediately. Poison can destroy your own warriors and Relics as well as enemy pieces. Poison remains in play until destroyed or removed by another effect.
Portcullis
ROT040 Strong
Place Portcullis on any legal tile. While Portcullis remains in play, warriors may move between the Portcullis tile and the Grotto as if those tiles were connected. Movement through Portcullis must still follow normal movement, tile occupancy, faction limit, and tile capacity rules. If Portcullis is destroyed or removed, this movement link ends immediately. Relics can not move through the Portcullis.
Treasure Pouch
ROT044 Strong
Place Treasure Pouch on your Wizard. At the start of each of your Draw Steps, roll 1 D6. On 3–6, draw 1 additional card from the Main Deck. On 1–2, destroy Treasure Pouch and remove it from play. Treasure Pouch only triggers during your own Draw Step. If Treasure Pouch is destroyed or removed, this effect ends immediately.
Warriors Shield
ROT042 Superior
Place Warrior’s Shield on your Wizard. While Warrior’s Shield remains in play, all warriors you control gain +2 to Defence rolls in combat. Warriors in your Wizard’s Reserve also gain this bonus when defending your Wizard. If Warrior’s Shield is destroyed or removed, this bonus ends immediately.
Wizards Ring
ROT034 Superior
Place Wizard’s Ring on your Wizard. While Wizard’s Ring remains in play, all warriors in your Wizard’s Reserve gain +2 to their dice rolls when defending your Wizard. This bonus only applies during Wizard defence and does not apply to warriors on the battlefield. If Wizard’s Ring is destroyed or removed, the bonus ends immediately.
